AI UI Atlas
Mapping interface systems
给 coding agent 时可以直接复制下面这段,作为 UI 风格约束。
# Brutalism## UsageUse this DESIGN.md as a reusable design brief for an AI coding agent. Apply it when building a new page, restyling an existing interface, or keeping multiple screens visually consistent.## Design IntentYou are implementing an interface using the **Brutalism** design language. 故意使用粗边框、硬阴影、高对比色、不修饰布局和直接文字,制造反精致、强记忆点的视觉冲击。Treat visual attitude, memorable composition, and controlled exaggeration as the main design material.## Aliases- 野兽派网页- neo brutalism## Category- 表现主义## Target Platforms- 移动端- PC 端## Summary故意使用粗边框、硬阴影、高对比色、不修饰布局和直接文字,制造反精致、强记忆点的视觉冲击。## Visual DNA- 粗黑边- 硬阴影- 高饱和色- 直接排版## Best Use Cases- 创意活动- 独立品牌- 黑客松- 年轻化营销## Avoid When金融、医疗、政企或任何需要稳定可信气质的场景。## Anatomy边框和阴影要坚定;颜色冲突是策略,但按钮层级仍要清楚。## Color SystemUse a Seed → Map → Semantic → Alias token architecture. Components must consume named tokens instead of hard-coded colors.### Reference Palette- **reference-1** `#fff7ed`- **reference-2** `#fde047`- **reference-3** `#fb7185`- **reference-4** `#000000`- **reference-5** `#3b82f6`### Seed Tokens- **colorBgBase** `#fff7ed` - 页面基础背景.- **colorBgContainer** `#f6eee5` - 卡片、面板与容器.- **colorFillSecondary** `#ebe3da` - 次级填充与弱状态.- **colorPrimary** `#fb7185` - 品牌主操作与选中态.- **colorTextBase** `#000000` - 正文、图标与高对比轮廓.### Primary Scale- **primary-1** `#ffeae3`- **primary-2** `#fedad6`- **primary-3** `#fec7c8`- **primary-4** `#fdb1b7`- **primary-5** `#fc97a2`- **primary-6** `#fb7185`- **primary-7** `#dd6375`- **primary-8** `#bf5665`- **primary-9** `#a14855`- **primary-10** `#7e3943`### Neutral Scale- **neutral-1** `#fff7ed`- **neutral-2** `#f5ede4`- **neutral-3** `#ebe3da`- **neutral-4** `#d6cfc7`- **neutral-5** `#b8b2ab`- **neutral-6** `#948f89`- **neutral-7** `#6b6864`- **neutral-8** `#474542`- **neutral-9** `#242321`- **neutral-10** `#000000`### Semantic Tokens- **colorSuccess** `#16a34a` - 成功、在线、已完成.- **colorSuccessBg** `#e3edd9` - 成功状态浅背景.- **colorWarning** `#d97706` - 警告、待确认、需关注.- **colorWarningBg** `#fae8d1` - 警告状态浅背景.- **colorError** `#dc2626` - 错误、危险、阻断.- **colorErrorBg** `#fce2d9` - 错误状态浅背景.- **colorInfo** `#3b82f6` - 信息、链接、进行中.- **colorInfoBg** `#e7e9ee` - 信息状态浅背景.### Alias Tokens- **colorBgLayout** `#faf2e8` - 应用整体画布.- **colorBgElevated** `#f7efe6` - 弹层、浮层与菜单.- **colorBgSpotlight** `#242321` - Tooltip 与强提示.- **colorBorder** `#d6cfc7` - 控件与容器边框.- **colorBorderSecondary** `#ebe3da` - 轻分隔线.- **colorText** `#000000` - 一级文本.- **colorTextSecondary** `#524f4c` - 二级文本.- **colorTextTertiary** `#807c77` - 辅助说明.- **colorTextDisabled** `#a8a39c` - 禁用文本.- **colorPrimaryHover** `#fc97a2` - 主操作 Hover.- **colorPrimaryActive** `#dd6375` - 主操作 Active.- **colorPrimaryBorder** `#fdb1b7` - 主色边框.- **colorPrimaryBg** `#ffeae3` - 主色浅背景.- **colorLink** `#fb7185` - 链接与可跳转文本.- **colorFocus** `#fdb1b7` - 键盘焦点环.- **colorMask** `#000000` - Modal 遮罩基础色.Color rules:- Use the palette as design tokens, not random decorative swatches.- Keep primary text and primary actions at accessible contrast.- Use primary-1 through primary-10 for interaction states instead of inventing new brand colors.- Use semantic tokens consistently for success, warning, error, and info; pair color with iconography or text.- Map component styles to Alias Tokens so theme changes do not require component-level color edits.## Typography- Use strong display type for primary headings, with short lines and clear hierarchy.- Pair loud headings with readable body text; do not make every label oversized or uppercase.- Use weight and contrast deliberately: one dominant voice, one supporting voice, one utility voice.## Layout And Spacing- Use deliberate blocks and strong alignment; spacing can be bold, but it must still create a clear scan path.- Keep repeated items on a consistent grid so expressive details do not break usability.- Use larger gaps around hero or feature areas, tighter spacing inside dense controls.- Recommended radius: 0-6px radius; favor crisp edges and deliberate geometry.- Elevation and shadow: Use hard offset shadows or none; avoid soft generic card shadows.## Component Rules- Components should reinforce the primary information structure rather than introduce a separate decorative style.- Primary actions must be visually obvious and reachable; secondary actions should be quieter but still discoverable.- Cards need a clear title, supporting text or metric, state, and one obvious next action when action is expected.- Forms and filters should use familiar controls, stable dimensions, clear labels, and visible focus states.- Empty, loading, error, and success states must use the same visual language, not generic placeholders.## Interaction And Motion- Use snappy transitions that match the graphic attitude: quick hover lifts, hard reveals, or stepped state changes.- Do not animate every decorative element; motion should confirm action or guide attention.- Keep layout stable during interaction.## Implementation Recipe1. Start with the real user workflow and page structure; do not make a generic landing page unless explicitly requested.2. Establish layout zones first: navigation, content, controls, feedback, and primary action.3. Apply the color tokens to semantic roles: canvas, surface, text, border, accent, danger, and success.4. Build reusable components that express this style: buttons, cards, inputs, tabs, filters, modals, empty states, and status badges.5. Verify mobile and desktop breakpoints before adding decorative polish.6. Check that the final screen still communicates 粗黑边, 硬阴影, 高饱和色 without relying on a single color or effect.## Quality Checklist- The screen is immediately recognizable as **Brutalism**, not a generic Tailwind layout.- The design uses surface, spacing, typography, and component shape together; it does not rely only on colors.- Primary actions and navigation are clear on both mobile and desktop.- Text is readable, controls are stable, and content does not overlap or shift unexpectedly.- Empty, loading, hover, focus, selected, disabled, success, and error states are styled in the same language.- The implementation avoids the known failure mode: 金融、医疗、政企或任何需要稳定可信气质的场景。## Anti-Patterns- Do not paste this palette onto an unrelated layout and call it finished.- Do not overuse decorative effects where the user needs to read, compare, or act quickly.- Do not mix this style with unrelated visual languages unless the product explicitly requires a hybrid.- Do not hide important state behind low contrast, blur, tiny text, or animation.## Keywords- brutalism- bold- black border- poster## Agent Prompt SnippetImplement the UI in the **Brutalism** design language. Prioritize 粗黑边, 硬阴影, 高饱和色. Use the color roles, typography guidance, spacing rules, component rules, and anti-patterns from this DESIGN.md as hard constraints. The result should feel purpose-built for 创意活动, 独立品牌, 黑客松, while avoiding: 金融、医疗、政企或任何需要稳定可信气质的场景。