AI UI Atlas
Mapping interface systems
给 coding agent 时可以直接复制下面这段,作为 UI 风格约束。
# Clay Material## UsageUse this DESIGN.md as a reusable design brief for an AI coding agent. Apply it when building a new page, restyling an existing interface, or keeping multiple screens visually consistent.## Design IntentYou are implementing an interface using the **Clay Material** design language. 把 Claymorphism 的软 3D 亲和感和 Material Design 的组件秩序结合起来,让消费级 App 既可爱又不失可用性。Treat predictability, native conventions, accessibility, and component consistency as the main design material.## Aliases- 黏土 Material- soft material UI## Category- 平台与系统## Target Platforms- 移动端- PC 端## Summary把 Claymorphism 的软 3D 亲和感和 Material Design 的组件秩序结合起来,让消费级 App 既可爱又不失可用性。## Visual DNA- 软 3D 图标- Material 组件结构- 柔和阴影- 糖果色- 明确状态反馈## Best Use Cases- 儿童教育- 健康习惯 App- 消费会员中心- 游戏化学习- 轻量任务工具## Avoid When严肃 B 端系统、复杂数据密集页面,或品牌需要冷静专业感。## Anatomy导航、按钮、输入和状态遵循 Material 语义;图标、徽章和空状态使用黏土质感制造亲和力。## Color SystemUse a Seed → Map → Semantic → Alias token architecture. Components must consume named tokens instead of hard-coded colors.### Reference Palette- **reference-1** `#fff7ed`- **reference-2** `#fdba74`- **reference-3** `#86efac`- **reference-4** `#93c5fd`- **reference-5** `#1f2937`### Seed Tokens- **colorBgBase** `#fff7ed` - 页面基础背景.- **colorBgContainer** `#f7f0e7` - 卡片、面板与容器.- **colorFillSecondary** `#ede7de` - 次级填充与弱状态.- **colorPrimary** `#93c5fd` - 品牌主操作与选中态.- **colorTextBase** `#1f2937` - 正文、图标与高对比轮廓.### Primary Scale- **primary-1** `#f4f2ef`- **primary-2** `#e7ecf1`- **primary-3** `#d8e5f3`- **primary-4** `#c7ddf5`- **primary-5** `#b1d3f9`- **primary-6** `#93c5fd`- **primary-7** `#85b2e5`- **primary-8** `#77a0cd`- **primary-9** `#698db6`- **primary-10** `#59779a`### Neutral Scale- **neutral-1** `#fff7ed`- **neutral-2** `#f6efe6`- **neutral-3** `#ede7de`- **neutral-4** `#dbd6d0`- **neutral-5** `#c0bdba`- **neutral-6** `#a1a0a1`- **neutral-7** `#7d8083`- **neutral-8** `#5e636a`- **neutral-9** `#3e4650`- **neutral-10** `#1f2937`### Semantic Tokens- **colorSuccess** `#16a34a` - 成功、在线、已完成.- **colorSuccessBg** `#e3edd9` - 成功状态浅背景.- **colorWarning** `#d97706` - 警告、待确认、需关注.- **colorWarningBg** `#fae8d1` - 警告状态浅背景.- **colorError** `#dc2626` - 错误、危险、阻断.- **colorErrorBg** `#fce2d9` - 错误状态浅背景.- **colorInfo** `#93c5fd` - 信息、链接、进行中.- **colorInfoBg** `#f2f1ef` - 信息状态浅背景.### Alias Tokens- **colorBgLayout** `#fbf3e9` - 应用整体画布.- **colorBgElevated** `#f8f1e8` - 弹层、浮层与菜单.- **colorBgSpotlight** `#3e4650` - Tooltip 与强提示.- **colorBorder** `#dbd6d0` - 控件与容器边框.- **colorBorderSecondary** `#ede7de` - 轻分隔线.- **colorText** `#1f2937` - 一级文本.- **colorTextSecondary** `#676b71` - 二级文本.- **colorTextTertiary** `#8f9092` - 辅助说明.- **colorTextDisabled** `#b3b1af` - 禁用文本.- **colorPrimaryHover** `#b1d3f9` - 主操作 Hover.- **colorPrimaryActive** `#85b2e5` - 主操作 Active.- **colorPrimaryBorder** `#c7ddf5` - 主色边框.- **colorPrimaryBg** `#f4f2ef` - 主色浅背景.- **colorLink** `#93c5fd` - 链接与可跳转文本.- **colorFocus** `#c7ddf5` - 键盘焦点环.- **colorMask** `#161e28` - Modal 遮罩基础色.Color rules:- Use the palette as design tokens, not random decorative swatches.- Keep primary text and primary actions at accessible contrast.- Use primary-1 through primary-10 for interaction states instead of inventing new brand colors.- Use semantic tokens consistently for success, warning, error, and info; pair color with iconography or text.- Map component styles to Alias Tokens so theme changes do not require component-level color edits.## Typography- Use a modern system sans-serif stack by default; only introduce a custom font when the brand direction requires it.- Headings should be confident but not ornamental; body text must remain readable across mobile and desktop.- Keep labels short, high-contrast, and aligned to the component structure.## Layout And Spacing- Use an 8px spacing base; reserve 4px for micro-gaps and 32px+ for major layout separation.- Keep cards, panels, controls, and lists dimensionally stable across responsive breakpoints.- On mobile, reduce column count before reducing legibility.- Recommended radius: 16-32px radius for major surfaces; use pill shapes only where they improve touch targets or softness.- Elevation and shadow: Use soft directional shadows consistently; pair them with color/state cues so affordance remains clear.## Component Rules- Components should reinforce the primary information structure rather than introduce a separate decorative style.- Primary actions must be visually obvious and reachable; secondary actions should be quieter but still discoverable.- Cards need a clear title, supporting text or metric, state, and one obvious next action when action is expected.- Forms and filters should use familiar controls, stable dimensions, clear labels, and visible focus states.- Empty, loading, error, and success states must use the same visual language, not generic placeholders.## Interaction And Motion- Use subtle 120-220ms transitions for hover, focus, open, close, and selection states.- Motion should clarify state changes rather than decorate the page.- Respect reduced-motion preferences.## Implementation Recipe1. Start with the real user workflow and page structure; do not make a generic landing page unless explicitly requested.2. Establish layout zones first: navigation, content, controls, feedback, and primary action.3. Apply the color tokens to semantic roles: canvas, surface, text, border, accent, danger, and success.4. Build reusable components that express this style: buttons, cards, inputs, tabs, filters, modals, empty states, and status badges.5. Verify mobile and desktop breakpoints before adding decorative polish.6. Check that the final screen still communicates 软 3D 图标, Material 组件结构, 柔和阴影 without relying on a single color or effect.## Quality Checklist- The screen is immediately recognizable as **Clay Material**, not a generic Tailwind layout.- The design uses surface, spacing, typography, and component shape together; it does not rely only on colors.- Primary actions and navigation are clear on both mobile and desktop.- Text is readable, controls are stable, and content does not overlap or shift unexpectedly.- Empty, loading, hover, focus, selected, disabled, success, and error states are styled in the same language.- The implementation avoids the known failure mode: 严肃 B 端系统、复杂数据密集页面,或品牌需要冷静专业感。## Anti-Patterns- Do not paste this palette onto an unrelated layout and call it finished.- Do not overuse decorative effects where the user needs to read, compare, or act quickly.- Do not mix this style with unrelated visual languages unless the product explicitly requires a hybrid.- Do not hide important state behind low contrast, blur, tiny text, or animation.## Keywords- clay material- soft ui- material- playful- consumer app## Agent Prompt SnippetImplement the UI in the **Clay Material** design language. Prioritize 软 3D 图标, Material 组件结构, 柔和阴影. Use the color roles, typography guidance, spacing rules, component rules, and anti-patterns from this DESIGN.md as hard constraints. The result should feel purpose-built for 儿童教育, 健康习惯 App, 消费会员中心, while avoiding: 严肃 B 端系统、复杂数据密集页面,或品牌需要冷静专业感。