AI UI Atlas
Mapping interface systems
给 coding agent 时可以直接复制下面这段,作为 UI 风格约束。
# Cyberpunk UI## UsageUse this DESIGN.md as a reusable design brief for an AI coding agent. Apply it when building a new page, restyling an existing interface, or keeping multiple screens visually consistent.## Design IntentYou are implementing an interface using the **Cyberpunk UI** design language. 使用霓虹、暗底、网格、扫描线、HUD 边角和高科技符号,营造未来、夜城和机械系统感。Treat visual attitude, memorable composition, and controlled exaggeration as the main design material.## Aliases- 赛博朋克- sci-fi HUD## Category- 表现主义## Target Platforms- 移动端- PC 端## Summary使用霓虹、暗底、网格、扫描线、HUD 边角和高科技符号,营造未来、夜城和机械系统感。## Visual DNA- 暗底霓虹- HUD 框线- 扫描线- 高对比发光## Best Use Cases- 游戏 UI- AI 安全演示- 科幻活动- 音乐视觉## Avoid When普通企业服务、金融可信场景、长时间阅读页面。## Anatomy发光要服务状态,不要让所有元素都发光;主操作需要清晰。## Color SystemUse a Seed → Map → Semantic → Alias token architecture. Components must consume named tokens instead of hard-coded colors.### Reference Palette- **reference-1** `#030712`- **reference-2** `#22d3ee`- **reference-3** `#f0abfc`- **reference-4** `#a3e635`- **reference-5** `#f8fafc`### Seed Tokens- **colorBgBase** `#030712` - 页面基础背景.- **colorBgContainer** `#171a25` - 卡片、面板与容器.- **colorFillSecondary** `#282b35` - 次级填充与弱状态.- **colorPrimary** `#f0abfc` - 品牌主操作与选中态.- **colorTextBase** `#f8fafc` - 正文、图标与高对比轮廓.### Primary Scale- **primary-1** `#f7f2fc`- **primary-2** `#f6e9fc`- **primary-3** `#f5defc`- **primary-4** `#f4d1fc`- **primary-5** `#f2c1fc`- **primary-6** `#f0abfc`- **primary-7** `#d497e0`- **primary-8** `#b784c4`- **primary-9** `#9b70a8`- **primary-10** `#7a5987`### Neutral Scale- **neutral-1** `#f8fafc`- **neutral-2** `#eef0f3`- **neutral-3** `#e4e7e9`- **neutral-4** `#d1d3d7`- **neutral-5** `#b3b6ba`- **neutral-6** `#91949a`- **neutral-7** `#6a6d74`- **neutral-8** `#484b54`- **neutral-9** `#252933`- **neutral-10** `#030712`### Semantic Tokens- **colorSuccess** `#16a34a` - 成功、在线、已完成.- **colorSuccessBg** `#ddf0e7` - 成功状态浅背景.- **colorWarning** `#d97706` - 警告、待确认、需关注.- **colorWarningBg** `#f4eade` - 警告状态浅背景.- **colorError** `#dc2626` - 错误、危险、阻断.- **colorErrorBg** `#f5e5e7` - 错误状态浅背景.- **colorInfo** `#22d3ee` - 信息、链接、进行中.- **colorInfoBg** `#def5fa` - 信息状态浅背景.### Alias Tokens- **colorBgLayout** `#0c101a` - 应用整体画布.- **colorBgElevated** `#3b3e47` - 弹层、浮层与菜单.- **colorBgSpotlight** `#252933` - Tooltip 与强提示.- **colorBorder** `#d1d3d7` - 控件与容器边框.- **colorBorderSecondary** `#e4e7e9` - 轻分隔线.- **colorText** `#f8fafc` - 一级文本.- **colorTextSecondary** `#aaacb1` - 二级文本.- **colorTextTertiary** `#7e8187` - 辅助说明.- **colorTextDisabled** `#565a62` - 禁用文本.- **colorPrimaryHover** `#f2c1fc` - 主操作 Hover.- **colorPrimaryActive** `#d497e0` - 主操作 Active.- **colorPrimaryBorder** `#f4d1fc` - 主色边框.- **colorPrimaryBg** `#f7f2fc` - 主色浅背景.- **colorLink** `#f0abfc` - 链接与可跳转文本.- **colorFocus** `#f4d1fc` - 键盘焦点环.- **colorMask** `#02050d` - Modal 遮罩基础色.Color rules:- Use the palette as design tokens, not random decorative swatches.- Keep primary text and primary actions at accessible contrast.- Use primary-1 through primary-10 for interaction states instead of inventing new brand colors.- Use semantic tokens consistently for success, warning, error, and info; pair color with iconography or text.- Map component styles to Alias Tokens so theme changes do not require component-level color edits.## Typography- Use a precise sans-serif for UI labels and optionally a monospace accent for metrics, logs, or technical values.- Keep labels compact and scannable; prioritize numeric alignment and status readability.- Avoid decorative type in dense operational areas.## Layout And Spacing- Use an 8px spacing base; reserve 4px for micro-gaps and 32px+ for major layout separation.- Keep cards, panels, controls, and lists dimensionally stable across responsive breakpoints.- On mobile, reduce column count before reducing legibility.- Recommended radius: 6-12px radius by default; increase only for expressive or highly tactile components.- Elevation and shadow: Use shadows to separate interactive or elevated surfaces only; avoid stacking many shadow styles.## Component Rules- Components should reinforce the primary information structure rather than introduce a separate decorative style.- Primary actions must be visually obvious and reachable; secondary actions should be quieter but still discoverable.- Cards need a clear title, supporting text or metric, state, and one obvious next action when action is expected.- Forms and filters should use familiar controls, stable dimensions, clear labels, and visible focus states.- Empty, loading, error, and success states must use the same visual language, not generic placeholders.## Interaction And Motion- Use subtle 120-220ms transitions for hover, focus, open, close, and selection states.- Motion should clarify state changes rather than decorate the page.- Respect reduced-motion preferences.## Implementation Recipe1. Start with the real user workflow and page structure; do not make a generic landing page unless explicitly requested.2. Establish layout zones first: navigation, content, controls, feedback, and primary action.3. Apply the color tokens to semantic roles: canvas, surface, text, border, accent, danger, and success.4. Build reusable components that express this style: buttons, cards, inputs, tabs, filters, modals, empty states, and status badges.5. Verify mobile and desktop breakpoints before adding decorative polish.6. Check that the final screen still communicates 暗底霓虹, HUD 框线, 扫描线 without relying on a single color or effect.## Quality Checklist- The screen is immediately recognizable as **Cyberpunk UI**, not a generic Tailwind layout.- The design uses surface, spacing, typography, and component shape together; it does not rely only on colors.- Primary actions and navigation are clear on both mobile and desktop.- Text is readable, controls are stable, and content does not overlap or shift unexpectedly.- Empty, loading, hover, focus, selected, disabled, success, and error states are styled in the same language.- The implementation avoids the known failure mode: 普通企业服务、金融可信场景、长时间阅读页面。## Anti-Patterns- Do not paste this palette onto an unrelated layout and call it finished.- Do not overuse decorative effects where the user needs to read, compare, or act quickly.- Do not mix this style with unrelated visual languages unless the product explicitly requires a hybrid.- Do not hide important state behind low contrast, blur, tiny text, or animation.## Keywords- cyberpunk- neon- hud- sci-fi## Agent Prompt SnippetImplement the UI in the **Cyberpunk UI** design language. Prioritize 暗底霓虹, HUD 框线, 扫描线. Use the color roles, typography guidance, spacing rules, component rules, and anti-patterns from this DESIGN.md as hard constraints. The result should feel purpose-built for 游戏 UI, AI 安全演示, 科幻活动, while avoiding: 普通企业服务、金融可信场景、长时间阅读页面。