AI UI Atlas
Mapping interface systems
给 coding agent 时可以直接复制下面这段,作为 UI 风格约束。
# Neo Brutalist Editorial## UsageUse this DESIGN.md as a reusable design brief for an AI coding agent. Apply it when building a new page, restyling an existing interface, or keeping multiple screens visually consistent.## Design IntentYou are implementing an interface using the **Neo Brutalist Editorial** design language. 把 Neo Brutalism 的粗边框、硬阴影和高记忆点,和 Editorial 的大标题、清晰版式、图鉴式阅读节奏结合起来,适合做知识库、工具目录、设计图谱和创意型产品说明。Treat visual attitude, memorable composition, and controlled exaggeration as the main design material.## Aliases- 新野兽派图鉴- editorial brutalism- atlas UI## Category- 表现主义## Target Platforms- 移动端- PC 端## Summary把 Neo Brutalism 的粗边框、硬阴影和高记忆点,和 Editorial 的大标题、清晰版式、图鉴式阅读节奏结合起来,适合做知识库、工具目录、设计图谱和创意型产品说明。## Visual DNA- 粗黑边框- 硬偏移阴影- 图鉴式版式- 强搜索筛选- 克制高饱和点缀## Best Use Cases- 设计语言图谱- 创意工具目录- AI 产品知识库- 个人作品集- 方法论文档## Avoid When需要传统企业可信感、长期高频录入、复杂表单流程,或品牌要求极简中性的场景。## Anatomy页面骨架要像工具:左侧筛选、右侧网格、底部详情;视觉记忆点靠黑边、硬阴影、纸张底和少量亮色块;内容层级必须比装饰更强。## Color SystemUse a Seed → Map → Semantic → Alias token architecture. Components must consume named tokens instead of hard-coded colors.### Reference Palette- **reference-1** `#f7f3ec`- **reference-2** `#111827`- **reference-3** `#ffffff`- **reference-4** `#b8f2e6`- **reference-5** `#ffd166`### Seed Tokens- **colorBgBase** `#f7f3ec` - 页面基础背景.- **colorBgContainer** `#efebe5` - 卡片、面板与容器.- **colorFillSecondary** `#e5e1dc` - 次级填充与弱状态.- **colorPrimary** `#ffd166` - 品牌主操作与选中态.- **colorTextBase** `#111827` - 正文、图标与高对比轮廓.### Primary Scale- **primary-1** `#fffaf0`- **primary-2** `#fff5dd`- **primary-3** `#ffeec8`- **primary-4** `#ffe7af`- **primary-5** `#ffde91`- **primary-6** `#ffd166`- **primary-7** `#e2bb5e`- **primary-8** `#c6a557`- **primary-9** `#a98e4f`- **primary-10** `#887547`### Neutral Scale- **neutral-1** `#ffffff`- **neutral-2** `#f5f6f6`- **neutral-3** `#ecedee`- **neutral-4** `#d9dadc`- **neutral-5** `#bcbec3`- **neutral-6** `#9b9ea4`- **neutral-7** `#757982`- **neutral-8** `#545963`- **neutral-9** `#323845`- **neutral-10** `#111827`### Semantic Tokens- **colorSuccess** `#16a34a` - 成功、在线、已完成.- **colorSuccessBg** `#e3f4e9` - 成功状态浅背景.- **colorWarning** `#d97706` - 警告、待确认、需关注.- **colorWarningBg** `#faefe1` - 警告状态浅背景.- **colorError** `#dc2626` - 错误、危险、阻断.- **colorErrorBg** `#fce9e9` - 错误状态浅背景.- **colorInfo** `#ffd166` - 信息、链接、进行中.- **colorInfoBg** `#fff9ed` - 信息状态浅背景.### Alias Tokens- **colorBgLayout** `#f3efe8` - 应用整体画布.- **colorBgElevated** `#f2eee9` - 弹层、浮层与菜单.- **colorBgSpotlight** `#323845` - Tooltip 与强提示.- **colorBorder** `#d9dadc` - 控件与容器边框.- **colorBorderSecondary** `#ecedee` - 轻分隔线.- **colorText** `#111827` - 一级文本.- **colorTextSecondary** `#5b5e66` - 二级文本.- **colorTextTertiary** `#84868a` - 辅助说明.- **colorTextDisabled** `#a9a9a9` - 禁用文本.- **colorPrimaryHover** `#ffde91` - 主操作 Hover.- **colorPrimaryActive** `#e2bb5e` - 主操作 Active.- **colorPrimaryBorder** `#ffe7af` - 主色边框.- **colorPrimaryBg** `#fffaf0` - 主色浅背景.- **colorLink** `#ffd166` - 链接与可跳转文本.- **colorFocus** `#ffe7af` - 键盘焦点环.- **colorMask** `#0c111c` - Modal 遮罩基础色.Color rules:- Use the palette as design tokens, not random decorative swatches.- Keep primary text and primary actions at accessible contrast.- Use primary-1 through primary-10 for interaction states instead of inventing new brand colors.- Use semantic tokens consistently for success, warning, error, and info; pair color with iconography or text.- Map component styles to Alias Tokens so theme changes do not require component-level color edits.## Typography- Use strong display type for primary headings, with short lines and clear hierarchy.- Pair loud headings with readable body text; do not make every label oversized or uppercase.- Use weight and contrast deliberately: one dominant voice, one supporting voice, one utility voice.## Layout And Spacing- Use deliberate blocks and strong alignment; spacing can be bold, but it must still create a clear scan path.- Keep repeated items on a consistent grid so expressive details do not break usability.- Use larger gaps around hero or feature areas, tighter spacing inside dense controls.- Recommended radius: 0-6px radius; favor crisp edges and deliberate geometry.- Elevation and shadow: Use hard offset shadows or none; avoid soft generic card shadows.## Component Rules- Components should reinforce the primary information structure rather than introduce a separate decorative style.- Primary actions must be visually obvious and reachable; secondary actions should be quieter but still discoverable.- Cards need a clear title, supporting text or metric, state, and one obvious next action when action is expected.- Forms and filters should use familiar controls, stable dimensions, clear labels, and visible focus states.- Empty, loading, error, and success states must use the same visual language, not generic placeholders.## Interaction And Motion- Use subtle 120-220ms transitions for hover, focus, open, close, and selection states.- Motion should clarify state changes rather than decorate the page.- Respect reduced-motion preferences.## Implementation Recipe1. Start with the real user workflow and page structure; do not make a generic landing page unless explicitly requested.2. Establish layout zones first: navigation, content, controls, feedback, and primary action.3. Apply the color tokens to semantic roles: canvas, surface, text, border, accent, danger, and success.4. Build reusable components that express this style: buttons, cards, inputs, tabs, filters, modals, empty states, and status badges.5. Verify mobile and desktop breakpoints before adding decorative polish.6. Check that the final screen still communicates 粗黑边框, 硬偏移阴影, 图鉴式版式 without relying on a single color or effect.## Quality Checklist- The screen is immediately recognizable as **Neo Brutalist Editorial**, not a generic Tailwind layout.- The design uses surface, spacing, typography, and component shape together; it does not rely only on colors.- Primary actions and navigation are clear on both mobile and desktop.- Text is readable, controls are stable, and content does not overlap or shift unexpectedly.- Empty, loading, hover, focus, selected, disabled, success, and error states are styled in the same language.- The implementation avoids the known failure mode: 需要传统企业可信感、长期高频录入、复杂表单流程,或品牌要求极简中性的场景。## Anti-Patterns- Do not paste this palette onto an unrelated layout and call it finished.- Do not overuse decorative effects where the user needs to read, compare, or act quickly.- Do not mix this style with unrelated visual languages unless the product explicitly requires a hybrid.- Do not hide important state behind low contrast, blur, tiny text, or animation.## Keywords- neo brutalism- editorial- atlas- black border- hard shadow- grid- design language## Agent Prompt SnippetImplement the UI in the **Neo Brutalist Editorial** design language. Prioritize 粗黑边框, 硬偏移阴影, 图鉴式版式. Use the color roles, typography guidance, spacing rules, component rules, and anti-patterns from this DESIGN.md as hard constraints. The result should feel purpose-built for 设计语言图谱, 创意工具目录, AI 产品知识库, while avoiding: 需要传统企业可信感、长期高频录入、复杂表单流程,或品牌要求极简中性的场景。