AI UI Atlas
Mapping interface systems
给 coding agent 时可以直接复制下面这段,作为 UI 风格约束。
# Skeuomorphism## UsageUse this DESIGN.md as a reusable design brief for an AI coding agent. Apply it when building a new page, restyling an existing interface, or keeping multiple screens visually consistent.## Design IntentYou are implementing an interface using the **Skeuomorphism** design language. 模拟现实世界物体、纹理、光照和操作暗示,让用户把真实经验迁移到数字界面。Treat surface, depth, light, and texture as the main carrier of brand expression.## Aliases- 拟物化设计## Category- 材质与表面## Target Platforms- 移动端- PC 端## Summary模拟现实世界物体、纹理、光照和操作暗示,让用户把真实经验迁移到数字界面。## Visual DNA- 真实纹理- 高光阴影- 物理隐喻- 强 affordance## Best Use Cases- 乐器 App- 相机控件- 教育应用- 游戏 UI## Avoid When需要快速扩展组件库、跨端统一或保持现代轻量视觉。## Anatomy真实感来自材质、光源和可操作暗示;过度纹理会拖慢阅读。## Color SystemUse a Seed → Map → Semantic → Alias token architecture. Components must consume named tokens instead of hard-coded colors.### Reference Palette- **reference-1** `#fef3c7`- **reference-2** `#92400e`- **reference-3** `#f59e0b`- **reference-4** `#451a03`- **reference-5** `#fff7ed`### Seed Tokens- **colorBgBase** `#fef3c7` - 页面基础背景.- **colorBgContainer** `#f8ebc0` - 卡片、面板与容器.- **colorFillSecondary** `#efe2b7` - 次级填充与弱状态.- **colorPrimary** `#f59e0b` - 品牌主操作与选中态.- **colorTextBase** `#451a03` - 正文、图标与高对比轮廓.### Primary Scale- **primary-1** `#feeed6`- **primary-2** `#fde3bb`- **primary-3** `#fbd79c`- **primary-4** `#fac977`- **primary-5** `#f8b74a`- **primary-6** `#f59e0b`- **primary-7** `#e08e0a`- **primary-8** `#cb7e09`- **primary-9** `#b66e08`- **primary-10** `#9d5c07`### Neutral Scale- **neutral-1** `#fff7ed`- **neutral-2** `#f8eee4`- **neutral-3** `#f0e5da`- **neutral-4** `#e1d4c8`- **neutral-5** `#cbb9ab`- **neutral-6** `#b19a8b`- **neutral-7** `#937765`- **neutral-8** `#795845`- **neutral-9** `#5f3924`- **neutral-10** `#451a03`### Semantic Tokens- **colorSuccess** `#16a34a` - 成功、在线、已完成.- **colorSuccessBg** `#e3edd9` - 成功状态浅背景.- **colorWarning** `#f59e0b` - 警告、待确认、需关注.- **colorWarningBg** `#feecd2` - 警告状态浅背景.- **colorError** `#92400e` - 错误、危险、阻断.- **colorErrorBg** `#f4e5d7` - 错误状态浅背景.- **colorInfo** `#f59e0b` - 信息、链接、进行中.- **colorInfoBg** `#feecd2` - 信息状态浅背景.### Alias Tokens- **colorBgLayout** `#faefc3` - 应用整体画布.- **colorBgElevated** `#f9edc7` - 弹层、浮层与菜单.- **colorBgSpotlight** `#5f3924` - Tooltip 与强提示.- **colorBorder** `#e1d4c8` - 控件与容器边框.- **colorBorderSecondary** `#f0e5da` - 轻分隔线.- **colorText** `#451a03` - 一级文本.- **colorTextSecondary** `#805f42` - 二级文本.- **colorTextTertiary** `#a28765` - 辅助说明.- **colorTextDisabled** `#bfa984` - 禁用文本.- **colorPrimaryHover** `#f8b74a` - 主操作 Hover.- **colorPrimaryActive** `#e08e0a` - 主操作 Active.- **colorPrimaryBorder** `#fac977` - 主色边框.- **colorPrimaryBg** `#feeed6` - 主色浅背景.- **colorLink** `#f59e0b` - 链接与可跳转文本.- **colorFocus** `#fac977` - 键盘焦点环.- **colorMask** `#321302` - Modal 遮罩基础色.Color rules:- Use the palette as design tokens, not random decorative swatches.- Keep primary text and primary actions at accessible contrast.- Use primary-1 through primary-10 for interaction states instead of inventing new brand colors.- Use semantic tokens consistently for success, warning, error, and info; pair color with iconography or text.- Map component styles to Alias Tokens so theme changes do not require component-level color edits.## Typography- Use a modern system sans-serif stack by default; only introduce a custom font when the brand direction requires it.- Headings should be confident but not ornamental; body text must remain readable across mobile and desktop.- Keep labels short, high-contrast, and aligned to the component structure.## Layout And Spacing- Use an 8px spacing base; reserve 4px for micro-gaps and 32px+ for major layout separation.- Keep cards, panels, controls, and lists dimensionally stable across responsive breakpoints.- On mobile, reduce column count before reducing legibility.- Recommended radius: 6-12px radius by default; increase only for expressive or highly tactile components.- Elevation and shadow: Use shadows to separate interactive or elevated surfaces only; avoid stacking many shadow styles.## Component Rules- Components should make the surface logic visible: panels, buttons, inputs, and overlays need consistent material treatment.- Primary actions must be visually obvious and reachable; secondary actions should be quieter but still discoverable.- Cards need a clear title, supporting text or metric, state, and one obvious next action when action is expected.- Forms and filters should use familiar controls, stable dimensions, clear labels, and visible focus states.- Empty, loading, error, and success states must use the same visual language, not generic placeholders.## Interaction And Motion- Use subtle 120-220ms transitions for hover, focus, open, close, and selection states.- Motion should clarify state changes rather than decorate the page.- Respect reduced-motion preferences.## Implementation Recipe1. Start with the real user workflow and page structure; do not make a generic landing page unless explicitly requested.2. Establish layout zones first: navigation, content, controls, feedback, and primary action.3. Apply the color tokens to semantic roles: canvas, surface, text, border, accent, danger, and success.4. Build reusable components that express this style: buttons, cards, inputs, tabs, filters, modals, empty states, and status badges.5. Verify mobile and desktop breakpoints before adding decorative polish.6. Check that the final screen still communicates 真实纹理, 高光阴影, 物理隐喻 without relying on a single color or effect.## Quality Checklist- The screen is immediately recognizable as **Skeuomorphism**, not a generic Tailwind layout.- The design uses surface, spacing, typography, and component shape together; it does not rely only on colors.- Primary actions and navigation are clear on both mobile and desktop.- Text is readable, controls are stable, and content does not overlap or shift unexpectedly.- Empty, loading, hover, focus, selected, disabled, success, and error states are styled in the same language.- The implementation avoids the known failure mode: 需要快速扩展组件库、跨端统一或保持现代轻量视觉。## Anti-Patterns- Do not paste this palette onto an unrelated layout and call it finished.- Do not overuse decorative effects where the user needs to read, compare, or act quickly.- Do not mix this style with unrelated visual languages unless the product explicitly requires a hybrid.- Do not hide important state behind low contrast, blur, tiny text, or animation.## Keywords- skeuomorphism- realistic- texture- affordance## Agent Prompt SnippetImplement the UI in the **Skeuomorphism** design language. Prioritize 真实纹理, 高光阴影, 物理隐喻. Use the color roles, typography guidance, spacing rules, component rules, and anti-patterns from this DESIGN.md as hard constraints. The result should feel purpose-built for 乐器 App, 相机控件, 教育应用, while avoiding: 需要快速扩展组件库、跨端统一或保持现代轻量视觉。